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by em-bee
45 days ago
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streaming video services and Fortnite those are not remote graphics applications. streaming is one way, and on slow connections it still fails. fortnite is local graphics. like a webbrowser. i already mentioned that. by remote graphics i mean a GUI application that runs 100% on a remote machine, and displays the output locally. like streaming, it depends on a fast connection. unlike streaming the fast connection needs to go both ways and it needs low latency (streaming doesn't need low latency, it just needs bandwidth. your other example is similar to mine. but, in my opinion there is no reason why we couldn't have better graphical visualization of the commands we type. the browser model seems to be the right approach. local graphics working with remote data structures. |
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But has to be reasonably performant for a decent experience.
> fortnite is local graphics
And commands have to be sent to the server with minimum latency.
Bringing the capabilities of streaming and online gaming together means VNC is a non-issue, as the 2 have far more stringent requirements than the latter. A VNC connection is primarily streaming small diffs for the majority of a session (only occasionally does the full screen need to be sent) and input commands which aren't very latency sensitive; there isn't much to it.
> better graphical visualization of the commands we type
It's possible, but not necessary, and is counterproductive when it harms accessibility, which it often does. The browser is the worse thing out there IMO, because web devs are pushing JavaScript everywhere and hurting the experience for many. Things are supposed to function well for the user, but the focus nowadays is on shoving meaningless animations into things that should just be simple text, and ads into everything, which inevitably leads to far more noise rather than function.