| To give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the irony of pirates posting on forums complaining that the "in-game piracy" was unfair and "ruining" their fun. The experiment proved that even at a low price point ($8), a massive majority of the PC audience will choose "free" regardless of the developer's size or struggle. https://web.archive.org/web/20161118042043/http://arstechnic... https://web.archive.org/web/20131214165241/http://aussie-gam... P.S.: It bears repeating that the game cost only 8 dollars. |
Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.