I've never understood why something being so old is an excuse to spoil. Many people weren't old enough to be alive when it was last a cultural icon and may not have heard about it until this thread.
I never said being old is an excuse to spoil. My comment was solely in response to OP's comment, which specifically mentioned the fact that this is a thread about Nethack 5.0.0. The fact that we are in a thread about Nethack 5.0.0 is not relevant to the particular spoiler at hand.
Meh, imo spoilers only spoil experiences for people who take media too seriously.
When I consider watching a movie, one of the first things I do is read a complete plot summary, including the ending. When I do this and no longer want to watch the movie, in my mind, that’s not a sign that any experience was spoiled, but rather that it just wasn’t very interesting to begin with.
Conversely, I have played Nethack on and off for decades, have read countless spoilers about it, yet still haven’t won and still find it interesting.
I play a lot of experimental games where not knowing what the plot is is the point of the game. Doki Doki Literature Club is one such game. The experience is the point, not the plot.
Many films are meant to be experienced, not just read or watched. Otherwise what's the point of a movie when you can just read a screen play? Or what's the point of a screen play when you can just read a synopsis?
2) If you want to avoid spoilers, you should probably avoid discussion threads about the subject, because people will often discuss their experiences in such threads
I agree Nethack is not one of those games. People always pretended it was, though. They called "spoilers" what would be called documentation in most games. No one didn't use them (the "unspoiled" win mentioned elsewhere in the thread was a stretch even if you take them at their word). It was supposed to be theoretically possible to find out core game features from e.g. random rumors, but that was completely hypothetical - I'm pretty sure at no point in Nethack's development was it ever playtested with new players.
1. It doesn't have to be for the experience of the plot to be important.
2. Fair point but with a game like nethack I'd say a majority of folks are interested in discussing the development of nethack without necessarily discussing the plot. HN has no concept of spoiler tags nor topiced threads so it's not really easy to contain the discussion per-thread.
Besides even if you don't care about spoilers, a lot of people do, regardless of your thoughts on how you personally like to experience media.
I think that particular spoiler has been well known for many years, and knowing it would actually save a new player a huge waste of effort without any significant drawbacks.