| In the early days of NetHack, spoilers were not so widely known (the web didn't exist yet) and save scumming was more difficult* (few people had admin access on systems that could run it) compared to now. I wonder how many players today will resist those temptations now that they're not only trivial to discover and execute, but also widely accepted in gaming culture. I urge new players to resist spoilers and cheats for as long as they can. This game is full of wonderful details and interactions that are not at all obvious, and they make it exceptionally rewarding to progress when you do so by discovering them on your own. Of course, my recommended approach will mean dying a lot. If you keep a journal of things you do and notice in each play-through, your eulogy will be more useful. :) Take heart: Starting over means you're likely to encounter new things in the levels you've seen before, so it won't be boring. ... *I don't recall why the save files seemed elusive back then. Perhaps the system on which I played put them someplace obscure that I lacked either the motivation or the knowledge to find. Or perhaps they were kept out of reach of the player by unix permissions, requiring setuid for the game to read them. Either way, I'm glad, because the challenge and mystery of playing with only what the game provided made it all the more interesting. |