|
|
|
|
|
by zorked
40 days ago
|
|
First impression: it has a tutorial, which should actually help increase the player base quite a bit. It comes with some movement quality of life (e.g. moving into a door opens it, moving into an obviously dangerous thing requires confirmation). If you enable the option, there's color coding of health (green -> full), burden level, and states like poisoning, which I think is new too. You can filter out messages like "you have displaced your pet". |
|