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by gavanwoolery 4966 days ago
Yeah visuals are confusing, here is how I would fix it:

Make each players view of the game unique such that it is easiest to decipher where their ship is, and where incoming bullets are. So the player's ship could be bright white, the harmfull bullets bright red or orange, and everything else a darker color. What the next player sees is different - a view designed to distinguish their own ship, and player 1's ship is dark. Make sense?

1 comments

Thanks for the ideas and thoughts, I'll link the team to this post :)
Please don't, isn't the whole idea of geometry wars that the difficulty comes from the visual chaos?

If everything was super clear the whole challenge of the game would be reduced..