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by conartist6
47 days ago
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I love the idea, but it feels very un-serious as an attempt to educate people or reduce light pollution, which makes me very sad as someone who cares about reducing light pollution :'( Why can't I create any light pollution no matter what I do? The stars wink out when the light pollution is 1000x less bright than the stars. It just feels completely disconnected from what I know light pollution feels like. If I may make a technical suggestion, accurately representing the "qualia" of what both the presence and absence of colorful light feels like on a monitor requires compressing the color space a bit. Take a gander at this: https://brandonli.net/spectra/doc/ |
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So here's the suggestion: there should be a "number of upward lights" slider which should influence an atmospheric light haze shader which, like real light pollution is brightest near the horizon. Then you could use a relatively real stellar skymap and give a sense of what it feels like to lose sight of the heavens, which is a kind of shocking thing to see, as well as what it might take to fix it.