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by steve1977 51 days ago
If you are using Windows professionally for audio, you will be using ASIO. So in practice, this is not really a problem. Especially considering that ASIO drivers often even perform a bit better than their CoreAudio counterparts and don't have hidden doublebuffering.

macOS also seemed or seems to have quite a few problems with DriverKit USB drivers for large channel count interfaces.

1 comments

In practice it is a problem, because not everyone who needs low latency audio is a professional.

Case in point: just the other week I was trying to get Rocksmith (a guitar game where you plug in an actual guitar with their custom USB cable) working on windows, and I could not do it. The latency was too high for it to be usable.

The community has many workarounds for it, but most involve getting an audio interface and connecting through that. But that really, really shouldn't be needed. I used to play this game on MacOS, and it worked perfectly. It's ridiculous that Windows fails at this.