| > I spoke with Yoot about it recently (I said "Wow!" in my head, if that means anything; I'm just used to games-designers of mid-1990s all being virtual recluses by now - or long into retirement). May I ask a few things about SimTower that have been stuck with me since I was 9 years old (and my apologies if these questions have been asked already): * What's stopping the source-code to the Win95/MacOS SimTower being released? I assumed Yoot retained core IP rights because Maxis was largely a re-packager and distributor... but if Maxis did buy the copyright to the source then it would sit with EA now - and EA themselves have been surprisingly cool with open-sourcing lately (Command & Conquer, etc) so could we see something happen on this front? * Why did SimTower's ground lobbies and sky-lobbies get completely different artwork - but only for the first few hundred pixels - if you build offset from the left-edge of the map? And what are the different objects in the lobby artwork meant to be? I'm not sure if I'm looking at a row of green cash-registers or payphones - or something else. * What inspired the endgame victory condition? (...do any towers in real-life have a consecrated cathedral on their summits? it just seemed an odd thing overall, even moreso given that Japan and Japanese urban (and urban-planning) culture doesn't make me suddenly think of Christianity. (I now feel embarrassed for getting all fanboyish around you, lol; sorry!) |