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by johnfn 54 days ago
This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else).

This idea could even be taken further - it would be really cool to have terrain that is more difficult to traverse. I'm also intrigued by the lack of walls. I think something like a hedge maze would be really fun!

5 comments

I think the water is difficult to traverse, in that it slows you down when 'swimming'.

It's really interesting how it still feels grounded even though you can fly all around. Having the cursor disappear underneath bridges and behind buildings really helps the illusion.

There was an old game called cursors.io which was the same concept but collaboratively traversing a maze where you would sometimes have to leave other players behind to reach the next level
> Using mouse motion as a control scheme is particularly genius - how did no one think of this before?

Point-and-click adventure games and the golden age of Macromedia Flash might be before your time? This really reminds me of novelty sites built in Flash which was all point and click and vector animation. A lot of those sites are lost to time, or perhaps hidden in some deep crevice of the web archive.

> I particularly like the points where the mouse control is taken away from you

One thing Flash couldn't do. But it had plenty of RCE exploits, so maybe it could.

When you go all the way to the top near the horizon, the cursor shrinks and moves more slowly as it recedes into the distance.

Genius.

A random experiment I made a few weeks ago does something similar, but it only uses the real cursor position for now: https://2shine.nl/demo/mousemaze/