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by Panzerschrek 51 days ago
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

It's not how Doom works. It's more like Wolfenstein 3D.

2 comments

Not even Wolfenstein 3D, since it doesn't have textured walls. It's more like Hovertank 3D.
And most Asteroids clones use raster graphics, but so what?