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Show HN: I wrote a DOOM clone in my own programming language
(
spectrelang.org
)
34 points
by
pizza_man
48 days ago
6 comments
Panzerschrek
48 days ago
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
link
Narishma
46 days ago
Not even Wolfenstein 3D, since it doesn't have textured walls. It's more like Hovertank 3D.
link
kmoser
46 days ago
And most Asteroids clones use raster graphics, but so what?
link
doubletwoyou
46 days ago
The raycasting code here looks pretty similar to that of
https://lodev.org/cgtutor/raycasting.html
link
natloz
47 days ago
Got to love these classic games that were so amazing in their glory days and still fun today!
link
kernzistor45
48 days ago
Must be satisfying. a game in your own lang.
link
pelasaco
36 days ago
na not, when its vibe coded...
link
MichaelBollox
48 days ago
nice
link
samplexBro
47 days ago
cool!
link
It's not how Doom works. It's more like Wolfenstein 3D.