It's understandable that they went in this direction. Higan/bsnes has already captured the market for "accuracy" on the SNES emulator front, so this is more going off and doing its own thing rather than re-treading familiar ground.
I suppose my only concern is what it will do to the hardware requirements, since ZSNES' original claim to fame was how well it was able to run on limited hardware, even if it had to do a bunch of clever hacks to get there.
Accuracy is valuable, but as illustrated by the early days of people using buggy emulators for SNES games on phones and the DS/3DS, people will tolerate buggy but running on their hardware over correct but unplayable.
I remember reading, back then, about the author byuu/Near going into future updates such as HD Mode7 and widescreen. Found it re-hosted on an odd site here: [1]
It does seem like Super ZSNES in ways picked up these ideas (and torch) and went with them! Rather neat actually! RIP Near.
Impressive, but oh man, the transition from the original ZSNES User Interface from my childhood to the UI of Super ZSNES was jarring to say the least. Nostalgia is powerful:
If you slapped a pixel font in, you'd really want to rework the whole UI to not look jarring with the aliased font you'd most likely use to evoke the nostalgia, and that's a substantial rabbit hole, but also not one you necessarily need to rework the underlying functionality to do, e.g. it's easy to do later if you build it right initially.
I suppose my only concern is what it will do to the hardware requirements, since ZSNES' original claim to fame was how well it was able to run on limited hardware, even if it had to do a bunch of clever hacks to get there.