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by socialist_coder
4961 days ago
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For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games. But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins? |
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