Hacker News new | ask | show | jobs
by socialist_coder 4961 days ago
For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games.

But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins?

1 comments

We currently don't have any support for this, but we plan to add the ability of user extensions in C++. We want to include it in the service so the extensions get compiled by our servers for every platform - so other people in your team can start using them, regardless of if you run the same OS or not. It should also be combined with editor-plugins.