|
|
|
|
|
by smallstepforman
54 days ago
|
|
This is all well and dandy for some usage scenarios but breaks in others, eg. scene graphs and GUI's. A scene graph needs 2 mutable references, and has nothing to do with ownership. Same issue exists with GUI's. The pattern that Rust forces is to always request a reference, which incurs a performance penalty while retrieving the same reference again and again and again. |
|