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by brendanobrien 4959 days ago
I agree, but think the issue is slightly deeper. The branding lays the sass / pass / social elements on a little too thick for my taste. I immediately get the sense that this software is limited compared to a 'hard core' game engine. I'm sure that's not the case, but the visuals seem to belie this.
1 comments

Very true, we wanted the web design to welcome people not accustomed to game dev, but we might have pushed it a bit too far. The software is surprisingly unlimited in what you can do with it, it's basically a very fast generic simulator of interactive real-time applications. It makes very few assumptions about your games. E.g. you can script the rendering pipeline exactly as you want it and update it in real-time while the game is running on your phone. The live update stuff works for almost every asset, scripts, shaders, etc.