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by mplanchard
59 days ago
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You don’t have to make everything Send/Sync if you don’t need to. Use tokio’s local runtime and spawn_local(), or use one of the other async runtimes. You also don’t need to spawn() futures to await them. Spawn enables parallelism on the multithreaded runtime, holding join handles, etc. If all you need is to execute concurrent code, though, the various combinators and functions in the futures crate lets you do so without having hard requirements on Send/Sync. The large majority of the concurrent code I write uses nothing specific from the tokio crate, including spawn. As is often the case in rust, the compiler is also telling you the correct thing. If you’re using the multithreaded runtime and spawning, your code may execute in another thread, so it has to be Send/Sync, and since the ownership of the future is transferred to the executor, it must also be ‘static. |
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All of your arguments are just mental workarounds trying to justify how fucked the rust ecosystem is for traditional backend services.
The project I'm working on is specific to making traditional kernel threads faster (150-200 nanosecond context switches compared to 1500-2000 nano seconds for normal kernel threads). It requires a user scheduler but you can swap those out without any changes to how you write rust. In my testing, it's not only faster than async rust but also much easier to write. I hope it convinces people like you, that are hell-bent on defending the current state of async rust, that there are better paradigms and we don't have to be locked in to shitty, verbose concurrent code.