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by bavell 53 days ago
Funny, I've been doing the same thing lately! CC + godot + some game ideas I've had banging around in my head for years but daunting to dive into.

The results so far are... okay, but getting something working to validate the gameplay loop and experiment with different systems is a lot of fun!

1 comments

How well does it work with Godot? Engines like Unity and Godot are very focused on using the editor UI, so I've always wondered if there's any better workflow than generating code snippets. Unless you're going full .NET/GDExtension...
In my experience, it tells you to do the necessary clicks in the editor if it can’t be coded. Gives you step by step instructions. It kind of makes it a bit more hands on than just letting the agent run free. I tried once to let it take control of my device so it could do those clicks itself but couldn’t get it working, I’m amateur at best with this though so I feel like it should be possible even if it had to do it by running selenium code it wrote.