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by Tanoc 55 days ago
I'm sorry, excellent GUI with Blender? With the 2.5 interface things were ass backwards but you had a bunch of stuff you could do with only the mouse. With the 2.8 interface suddenly a bunch of stuff was hidden behind arcane key combinations, options disabled by default, and the loss of important visual data like the bounding box view and having both the UV and cursor coordinates in the same tab in the UV/image editor. No matter what the controls are different with every sub-window type, and interface panels flip from top to bottom and left to right for best readability without thought spared for consistency. There's a reason why someone can learn FL Studio in a few weeks, but take months or even over a year to become competent in Blender. I love it's jank and have been using it for eleven years, but I would never call the UI more than serviceable.