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by ansible
4962 days ago
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Well, when TF2 came out, it was laser focused. [...] The 9 classes were designed to be recognizable from their silhouettes alone, which is pretty brilliant. That's interesting and quite disappointing to hear. In Valve's in-game commentary, they specifically point out that they were trying hard to achieve exactly this (distinctive outlines). It sounds like there's been a complete change for the vision of the game, likely due to personnel changes. |
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However, TF2 was very much on the right track to have the perfect combination of revenue generating side-items with unchanging gameplay. Just because they've strayed a bit does not mean that it can't be effectively used for other games.