I'll be launching the game in a couple months so you can see it then :)
There are bugs, it doesn't work perfectly, but that's just part of testing and refinement at this point.
My initial prompt was just: "let's work on converting this java game to c++ using panda3d. you're a panda3d c++ expert. you will be the agent that owns the project, creating the plan, and the delegating each step to sub-agents that create each system in the correct order."
it created like 17 different tasks and sub agents and opus 4.7 orchestrated it. I did personally validate which rendering engine would be good for the project etc first.
There are bugs, it doesn't work perfectly, but that's just part of testing and refinement at this point.
My initial prompt was just: "let's work on converting this java game to c++ using panda3d. you're a panda3d c++ expert. you will be the agent that owns the project, creating the plan, and the delegating each step to sub-agents that create each system in the correct order."
it created like 17 different tasks and sub agents and opus 4.7 orchestrated it. I did personally validate which rendering engine would be good for the project etc first.