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by leecommamichael
49 days ago
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I think Raylib satisfies a similar CAPABILITIES-niche to Godot... I am _not_ talking about ease of use or interface. For a long time Godot has not been ready for medium-large 3D releases, that is changing, but for the most part both it and Raylib are very reliable and will be perfectly good to release a 2D game with. I'm not actually sure whether a 3D game with skinned meshes will ever be in-scope for Raylib. Wouldn't seem like it. |
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