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by faizshah 53 days ago
I tried a few, the only one that really meshed with me in terms of competitiveness, strategy, constant pivoting and wide decision space is Dune Imperium Uprising. My group started with wingspan which was fun but we ended up hating how much it became just pure chance.

Dune was basically the opposite you have an element of RNG from deckbuilding, you have multi-step planning and if someone else takes your move you have to recalibrate your plan, you can pull off crazy combos and hidden plans with intrigues.

I highly recommend Dune Imperium Uprising for engineers.

Would love if anyone can recommend any game of similar depth. We tried Arcs, root, and some others but couldn’t find anything similarly competitive and deep while not being one of those way too complicated games like twilight imperium or something.

2 comments

If you aren’t finding Arcs or Root “deep” or competitive enough you’re probably playing it wrong. Both have war game elements and a lot of subtle shenanigans you can play.

If you’re pure euro gamers but need a bit more interaction maybe try Brass Birmingham, Food Chain Magnate, 1846, City of the Big Shoulders, Inis, Kemet.

The problem we had with Arcs (and Root) is that we didn’t find the strategy as deep as Dune Imperium. If you think about Dune Imperium, when you make a turn, and even between turns, you are constantly considering reveal power vs card powers vs war power vs resources, and you are making long term strategic decisions vs short term tactical ones vs deck building vs even the order of operations within a turn and round. Every time an opponent makes a move, because the game is so zero sum, you constantly have to pivot your plan if a space is taken, if a war shifts, etc.

When we played Arcs, we found it was much more about making short term tactical decisions, and there wasn’t as much room for that kind of deep long term planning, so the experience felt less competitive and less tense for us.

So we are looking for something that gives a similar player experience of constantly balancing short and long term strategy like that, but without going all the way to something with very very complex rules like Twilight Imperium.

Does that make sense?

I’ve played all those games And I understand why you’re saying what you’re saying.

The war games aspects of Root and Arcs are kinda polarising and there’s definitely a certain mind set required. Dune imperium is a lot more straight forward in that it’s clear what needs to happen and how you might do it.

Give terraforming mars a try. Massive replayability with a lot of expansions to add to replayability and the theme is really really good. It isn't a worker placement game but you do get a lot of RNG from card drafting each round. The drafting is really great for strategic play as you can see what your opponents picked and build a plan around it

It is also a fantastic 2 player game. My wife and I have played hundreds of matches and it was our go to game during the pandemic.

PSA: don't bother with the steam edition. It has been plagued with bugs and is honestly more infuriating to play as the bugs can be game breaking. And the bugs have been around for years.