Fear of AI companies "slurping up data" being used as a rationale for not sharing anything is one of the most underrated harms of the whole current AI mess.
AI is an entirely different situation because the effort required to copy has dropped by multiple orders of magnitude. You used to be able to build in the open without worrying about copycats because the vast majority of people didn’t want to spend the effort. Now (with AI), even someone with the slightest, most fleeting whim can copy your work.
It’s great that you’re open to being adapted. There’s nothing wrong with that. But if you’re not open to having your ideas outright taken, then it’s not safe to build in the open any longer.
It has been known (especially in gamedev circles) that ideas are not worth much. I don't like AI slop, but what's the harm of taking someone's demo and making it better? Then someone else can do the same, and tweak some other mechanic.
Why is that a bad thing? Person 1 built a thing, and then someone came along and made it better? It's a game, so better is subjective, but should ideas only ever come from Person 1, while everyone else just gazes upon them with slack jawed awe, unable to contribute?
I completely agree. Honestly I wish we could go back to before AI. I don't like where it's taking us at all. Changing how we write code is just the beginning. Next we'll be replacing humans altogether. I've already had an interview with a soulless "AI recruiter" bot. We can't go back now of course, but one can dream.
Take this game, for example: https://news.ycombinator.com/item?id=47698455
Within an hour, someone had cloned the game with addition mechanics that multiple people mentioned they like more: https://news.ycombinator.com/item?id=47729573