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by erikpukinskis
4958 days ago
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Bummer for Stewart Butterfield. But maybe third time's the charm! This does seem to count as a vote against Big Production Up Front. I have to wonder if they had started smaller, used a more "Lean" strategy, got a product to market quicker, and started working on revenue, if they would've A) discovered the "insurmountable" problems sooner, B) had some revenue to play with, and C) been in a position to pivot when the shit hit the fan. |
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The world of gaming is surprisingly unreceptive to the premise of a "minimum viable product". It is EXTREMELY difficult to "pivot" a game. The level of polish and extent of gameplay required to meet consumer expectations for a game requires a commitment well beyond the bounds of any typical B2B or B2C product.
From my experience, the best approach to a gaming company is to build many, small games, taking on client projects to fund the company while building company projects with bench time. It's sustainable, but painful, and is an inferior path to success relative to most other startups.
The bar of quality in gaming has been set too high by companies willing to lose money on failures to make the occasional hit. You might as well start a movie production startup.