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by vunderba
57 days ago
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Great stuff. I especially like the pumpkin example, where you can basically place the light inside the pumpkin and have it illuminate the interior. It’s a really nice effect, and very well done. I didn't see an example but do you have any idea how well this approach would work with pixel-art / video game imagery? I’d love to see it applied to something like a Myst-style game / point and click adventure game to use the dynamic light to illuminate different parts of the world. |
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We made the training data for this using a physically based renderer (i.e, Cycles in Blender).
For non-photorealistic art, there are way too many ways in which artists communicate lighting (even in sketch, which is different from pixel-art / video game, there are at least a couple of ways (a) solid shading (b) hatching).
I'm not sure how to extend our methodology (synthetic data in 3D modeling software + train model) to these settings.
Ooh, I didn't know about Myst-style games. I'll definitely check them out!