|
|
|
|
|
by sandworm101
62 days ago
|
|
Because artists generally own thier material (with exceptions at the very high end) whereas professional coders have generally abandoned ownership by seeding it as "work product" to thier employers. Copy my drawings and you steal from me, a person. Copy a bit of code or a texture pack from a game and you steal from whatever private equity owns that game studio. Private equity doesnt have feelings to hurt. |
|
This has not been generally true IME. It follows the same pattern as code quite often.
When you pay an artist for their work, many times you also acquire copyright for it. For example if you hire someone to build you a company logo, or art for your website, etc the paying company owns it, not the artist.
In-house/employee artists are much more common than indies, and they also don't own their own output unless there's a very special deal in place.