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by socalgal2 62 days ago
PVS does not require a hierarchical representation. You can use any representation you want. In fact the one in the article itself is not hiearchical.
1 comments

In practice many useful representation can be built only in a hierarchical way. Unless you want to force artist/map makers to split their maps in regions manually.
You can do it all kinds of ways. Artists don't do it, tools do.

Example: Racing game, since cars can't go off the track, you divide the track into segments (a few meters long) and compute the PVS for each segment.

Plenty of others.