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by aeonfox 52 days ago
Who said anything about mockups? Design goes all the way from concept to real-world. If a designer can specify declaratively how that will look, feel, and animate, that's far better than a developer taking a mockup and trying their hardest to approximate some storyboards. Even as a developer working against mockups, I can move much faster with HTML/CSS than I can with native, and I'm well experienced at both (yes, that includes every tech I mentioned). With native, I either have to compromise on the vision, or I have to spend a long time fighting the system to make it happen (...and even then)
1 comments

well, then you are really bad at native and should not be comparing those technologies despite your claims otherwise (which make little sense).
> really bad at native

Yikes. I spent 15 years developing native on both mobile and desktop. If you think that native has the same design flexibility as HTML/CSS, you're objectively wrong.

By design, each operation system limits you to their particular design language, and styling of components is hidden by the API making forward-compatible customisation impossible. There's no escaping that. And if you acknowledge that fact, you can't then claim native has the same design flexibility as HTML/CSS. If you don't acknowledge that fact, you're unhinged from reality.

There's pros and cons to the two approaches, of course. But that's not what's being debated here.

The real disconnect is that the user doesn't really care all that much. It's mostly the designers who care. And Qt for example but also WPF let you style components almost to unrecognizable and unusable results. So if everyone will need to make do with 8GB for the foreseeable future, designers might just be told "No.", which admittedly will be a big shock to some of them. Or maybe someone finally figures out how to do HTML+CSS in a couple of megabytes.
> the user doesn't really care all that much

They do. But not in the way that you think.

I recently switched from Spotify (well known Electron-based app) to Apple Music (well known native app). The move was mostly an ethical one, but I must say, the UI functionality and app features are basically poverty in comparison. One tiny example, navigating from playlist entry to artist requires multiple interactions. This is just one of many frustrations I've had with the app. But hey, it has beautiful liquid glass effects!

In short: iteration time matters. Times from design to implementation, to internal review, to real user feedback, and back to design from each phase should be as fast as possible. You don't get the same velocity as you do in native. Add to that you have to design and implement in quadruplicate, iOS design for iOS, Android for Android, MacOS for Mac, Windows design for windows. All that is why people use Electon.