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by roughly
63 days ago
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One place I've seen people get caught here is when they don't actually have the information they need to solve the problem - when they don't understand the problem space well enough, or they don't know the boundaries of the systems or technologies they're using well enough, or there's unanswered questions. At that point, I've seen people dig into research projects and 15 page design document discussions that would all be obviated by a day or two of just doing the thing and seeing what happens. My understanding is that was the actual point of "move fast and break things" - gain knowledge by trying stuff to help you make better decisions, even if you make a mistake and need to roll back or fix it. The art to this is figuring out how to contain the negative consequences of whatever you're testing, but by all means, experiment early to gather information. I've stated it to mentees as "don't be afraid to start a fire as long as you know where the fire extinguishers are" - it's OK to fail in the service of learning so long as you fail in a contained way. |
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