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by fluffybucktsnek 57 days ago
> If you could explain why you have already.

I have my suspicions. But I rather speak with certainty rather than spout unfounded hypotheses as facts.

> Saying that some dependencies aren't heavy so the problem isn't dependencies doesn't make sense.

If I did say that. I said that isn't necessarily dependencies, because you have yet to prove it. If you do prove it, then that is that. As of now, all you've shown is that thread.

> Huge bloated binaries are from lots of bloated dependencies because people aren't actually writing 50MB of stuff to do what they need.

Restating what I've said prior, you are just asserting this, but have yet to prove it. For starters, what are the specific bloated dependencies? How much space does each dependency actually occupy in the final binary? A disassembly would answer those really quickly.

1 comments

what are the specific bloated dependencies?

Not a single data structure, that's for sure. Have you ever programmed before?

> Not a single data structure, that's for sure.

Even though you have to actually substantantiate this, for the sake of brevity, let's go with it. All you have crossed is a single potential cause, not proven a particular one.

> Have you ever programmed before?

Let's say I haven't. How would it impact your argument? Whether I'm a programmer or not won't magically substantiate your position.

Let's say I haven't.

That explains why what you're saying and focusing on doesn't seem to really make sense.

Even though you have to actually substantantiate this,

Data structures are parts of programs that hold data. Have you made a data structure before?

> That explains why what you're saying and focusing on doesn't seem to make sense.

Or it could be just you. Even presuming you're a good programmer, that wouldn't make your arguments good by default.

> Data structures are parts of the program that hold data.

Not according to Wikipedia:

> In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data.

ECS doesn't stipulate any storage format, as shown by the previous definitions, only that your application will be architected around Entities, Components and Systems. How they are stored/managed is up to the programs/frameworks/engines to decide, and this storage is just one concern an implementation may have, just like how storing ViewModels is just one concern of a MVVM framework, but not all.

I'm no stranger to using unorthodox definitions, but I would prefer if you were upfront that your definitions are unconventional, rather than pretend that they are common sense without citing any third party authority.

So programming doesn't matter and data structures don't hold data?
Please cite exactly where I said any of that.