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by numtel 57 days ago
Thanks for the suggestions, I'll see what I can do a out incorporating them.

I fixed some bugs yesterday with the lemmings and sprites clipping into the ground.

Like I said, better cube houses are on my list. Please tell me more about your problem with the paths.

Thank you for engaging me with ideas! Obviously, my email is in the Help>About dialog.

The reason I've kept sprites generic is because with the url input field, it's designed so that players could input their own urls and have their maps look completely their own. The standard trees I've made are simply a suggestion. A player could make anything for the lemmings to consume/replant.

There already is randomness in when lemmings become diggers/trail blazers/dancers. I quite prefer following the style of the OG 90s lemmings game of them being little random walking dudes who sometimes take actions, but otherwise they're walking around aimlessly.

I do agree about the visible tasks. Like maybe there needs to be a way to place an exit portal and dangerous items so that it's a game about guiding these silly creatures to an end point. The entry area and exit portal could be fixed during the map generation. I don't know yet because that changes the open ended exploration part of the game that I really like. I don't want it to be the same play experience for everyone.