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by myui
60 days ago
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Looks interesting and quite polished overall. I’m also working on an agentic workflow engine (graflow.ai) as an alternative to LangGraph, so this caught my attention. The sandboxing layer in particular looks well thought out and solid. One question I had: in the demo, the agent builds a browser game. But that kind of task seems achievable even with vanilla Opus (plus Claude Skills / tool use), so I struggled a bit to see the core differentiation here. Also, the project mentions "distributed" — is that mainly coordination between local processes, or does it already support cross-machine / networked execution? If it’s the former, tighter integration with remote execution (e.g. Tailscale-based peer agents or similar) could be a more meaningful differentiator. Not sure how practical that is in real deployments, but it feels like a clearer step beyond existing agent runtimes. On the Graph-RAG part, I also couldn't fully understand how it's actually constructed internally (how the graph is built/updated and how retrieval is integrated into execution). A bit more detail on the internal mechanics there would help clarify the design. |
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As to your other question - agentfab uses a Conductor agent (baked into every fabric) that creates the taskgraph, which supports bounded review loops. The platform also supports pausing running tasks for user queries or change requests, which fires the decomposition step again. The end-to-end process can get a bit wordy to explain, my blog posts and the docs in the repo do a better job at that.
I'm 100% looking for collaborators on this, so if you're interested I'd love to discuss more.