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by CyberDildonics
61 days ago
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First of, Bevy isn't just an ECS implementation. No one thought that or said that so I don't know what point you're trying to make. If you go to the comments I replied it was someone saying bevy compiles slow and has excessive bloated binaries. Someone else replied that you get so much, like ecs. Then I said that ecs specifically is just a data structure and has no reason to bloat binaries to be 50MB for an empty program that does nothing. You're replying about things no one was discussing. |
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Then, you used this reductionism to question whether the 50MB binary is worth it. And that's ignoring the fact that there are ways to cut it if you wish, as mentioned in the reddit thread. And then there's the issue of whether it will actually matter for a full game.
[1] https://en.wikipedia.org/wiki/Entity_component_system
[2] https://github.com/SanderMertens/ecs-faq#what-is-ecs