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by kupadapuku 75 days ago
The variety of methods each agent tried was also interesting IMO - some going brute-force, others trying to methodically guess the next move. The nice thing about moving the game logic server-side is having some basic logs on how long each game attempt took, and some of the bots were incredibly easy to identify as they selected turns in under a second, while others were harder to spot since they seemed to be reasoning between turns.
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If it had been delivered as WASM, the bots would have decompiled that and optimised against it. Fun times.