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by slopinthebag
63 days ago
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Rust's async doesn't have this issue. Or at least, it's the same issue as malloc in an unbounded loop, but that's a more general issue not related to async or threading. 15-20 thousand futures would be trivial. 15-20 thousand goroutines, definitely not. |
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The problem is not resource usage in go. The problem is that they created umpteen thousand TCP connections, which is going to kill things regardless of the language.