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by PaulHoule
62 days ago
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My take on it is that in my own work I really like transparency effects but it is always a chore to tune up the foregrounds, backgrounds and alpha blending to keep everything legible. If you control all the content it is one thing, but for a general-purpose OS where the content is supplied by the user and applications you have to dial the intensity way back. When I first saw the prototype images I thought they were really cool and it was a bold idea though people on this site were complaining about it already for the predictable reasons. When it came out I was thinking that they dealt with the legibility of the content by dialing down the legibility of the design -- like it looks like "anti-anti-aliasing" more than it looks like "bold transparent vision" One reason I don't think I read it as "refraction" is that one of my tells for refraction is chromatic aberration and without that it doesn't seem real to me. I think it would triple the texture lookup rate (at least) and make content legibility worse and I think you would see a lot of people say it is was an ugly gimmick. |
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