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by whizzter
64 days ago
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As I noted in my other comment (1), in 1985 Amiga OCS bitplane graphics (separate each bits of a pixel index into separate areas) was a huge boon in 2d capability since it lowered bandwidth to 6/8ths but made 3d rendering a major pain in the ass. The Aga chipset of the 1200/4000 stupidly only added 2 more bitplanes. The CD32 chip actually had byte-per-pixel (chunky) graphics modes but the omission from the 1200 was fatal. Reading in hindsight there was probably too many structural issues for Commodore to remain competitive anyhow, but an alt-history where they would've seen the needs for 3d rendering is tantalizing. 1: https://news.ycombinator.com/item?id=47717334 |
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The intention was good, but the Akiko chip was functionally almost useless. It was soon surpassed by CPU chunky to planar algorithms. I don't think it was ever even used in any serious way by any released games (though it might have been used to help with FMV).