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by pjmlp
66 days ago
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I agree, however most indies don't need them, and most pros are getting into Unreal instead. Also something like Burst is a workaround for using Mono with C#, which gets solved in Godot with C++. How's the whole DOTS adoption going? |
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if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.
https://github.com/godotengine/godot/issues/101494
>How's the whole DOTS adoption going?
I'm quite impressed to what people build on top of it: https://github.com/Dreaming381/Latios-Framework https://assetstore.unity.com/packages/tools/animation/mesh-a... and many more