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by scottcodie
67 days ago
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I'm not sure a game needs transactions. It seems to me that entity streaming concepts are a better fit: reading from an event queue and consistently reconciling the state over time. Like the sorted top-n in the example, if it was a game and the query is generally known, it would be better to just materialize it as a fast rank, which goes beyond the IVM-style materialization they suggested. |
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That smells a bit like a transaction to me.