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by Fred27
75 days ago
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As a primarily C# developer who has done some game engine work, I recently gave Godot a go for licensing reasons. Apart from some quirkiness I'm fairly impressed. Much nicer C# support compared to Unity. I've done a fair bit of Unreal C++ but to be honest unless you really need the performance that's just too much hard work. Having said that getting the code working properly with a nice 3D UI is my priority, not having a slick game with some code doing some mundane stuff in the background. |
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Unreal engine which uses C++ primarily, has the problem that it's a humongous mostly legacy code macro heavy system .
If anything being proficient in C++ before you start is harmful because of the puckering of orifices when you hear about it's mostly quirky powerful macros all the way down.