Hacker News new | ask | show | jobs
by dainank 72 days ago
Indeed. The bigger problem is also that consistently the most played games are multiplayer competitive titles with anti-cheat software that is only written for Windows (and sometimes MacOS). I suppose this issue will solve itself, once enough people start playing on Linux. Then developers will be forced to support that too in order to not lose too much of their player base, but we are still a far cry from this threshold.
1 comments

I'm not convinced "most played" is the relevant criteria here. That's easily skewed by games which are time-sinks, like PvP games with draconic anti-cheat and DRM. That doesn't make those games more important than games which absorb less playtime.