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by simonask
70 days ago
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C# has a unique powerful position in the video game space. In almost every other niche, there are better (or just trendier) solutions, but C# is the only major language that actually gives you a combination of features that are important in video games: - Dynamic runtime with loose coupling and hot reload of code - extremely useful during development. - Value types. You don't want every Vector4 to be heap allocated when you're doing 3D graphics, because that's going to be absolutely unusable. - Access to a relatively low-level substrate for basically-native performance when needed - extremely useful when you're trying to actually ship something that runs well. Taken in isolation, C# isn't best in class for any of them, but no other language offers all three, especially not if you also want things like a really good debugger and great IDE tools. To my knowledge, Java has none of these features (yet), and they aren't really important in a lot of the areas where Java is popular. But this is why C# in particular is very strong in the video games niche. |
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Julia. Of course with the added downside that it's not deployable (asterisk here), which is somewhat important for games. IDE and debugger could be better, but at least it doesn't insist on classes like C#.