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by moron4hire 66 days ago
I got out of doing Unity development 7 years ago because I was tired of waiting for them to migrate to CoreCLR (among many other reasons).
1 comments

Unfortunately the way they managed to stick with MonoRuntime and Burst, kind of made more harm than good, regarding C# adoption on the games industry.

Many issues people associate with C#, are actually only relevant in Unity, because of this.