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by blkhp19 68 days ago
Last I checked, the 60fps frame buffer conversion resulted in the system idling at 18% CPU. Certainly not ideal. I'd love to optimize this further.
1 comments

Presumably Wii has AltiVec that you could use to accelerate the conversion? Did you happen to look into the code the compiler generates for your loop around rgbrgb16toycbycr?