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by Fr0styMatt88 76 days ago
I’m thinking there’s probably degrees to it. Like there is some stuff I absolutely want to hand craft, but then other stuff I don’t mind so much.

One of the interesting discussions at work (I’m in gamedev) has been about tooling and where AI fits in there.

Previously you’d spend sometimes significant time writing a tool, then polishing it up and giving it to the team (think things like editor extensions that make your workflow easier).

But AI can make this kind of bespoke tool dev so cheap now that it’s possible for every single dev to have their own tool that matches the way they work exactly. At that point, do you really need to spend the long 80% effort of polishing and getting it ready for mass consumption?

Stuff like that is interesting. I still can’t imagine never looking at the AI-generated code, but I’ve seen people take the approach of “I’m not interested in the code, only in what the thing does. If it’s wrong, I ask the agent to fix it”.

1 comments

Sure, but I’m not going to feel good about it or proud about it or share it with others under the idea that I built it.