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by Anamon 69 days ago
However, in the early days of the CD-ROM games, the trade-off wasn't simple. It was cheap for manufacturers to fill the entire 650 MB of the disc, but for the players, HDD storage by GB wasn't. And just keeping the stuff on the disc was often no option either because of seek times. You usually don't want to wait the half second it takes for the drive to move the laser to where the next sound effect is stored.

I also fondly remember those scene re-packs! Some of them had such clever and extreme compression that it took several hours to re-inflate the game. Remember Uharc? =)