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by Sohcahtoa82
77 days ago
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I often think about DOOM running on a 66 Mhz 486. It ran at around 30 fps with a 320x200 screen. That's 64,000 pixels per frame, 1,920,000 pixels per second being rendered. On a 66 Mhz CPU, that means less than 35 clock cycles per pixel, on a CPU architecture where a multiply or add instruction would take multiple clock cycles to complete. I know DOOM was not a true 3D engine and it took a lot of shortcuts to look the way it did, but that makes it more amazing, not less. The amount of thought to go into it is just mind-boggling to me. |
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Add, and, or, xor, and bit shift have always been single cycle operations for integers. Doom used integer math for everything I believe.