|
|
|
|
|
by wise0wl
70 days ago
|
|
So, I don't know if this is AI generated or whether the author is actually unaware, but Atari cartridges and floppies commonly had copy protections. My uncle was active in the scene at the time, and as an electrical engineer came up with a solution. When I inherited his Atari 800 in the 90s there was a physical button wired into the floppy drive which would force a bad sector onto the disk as it was being written. He had notebooks about the timing for these bad sectors per game. So, yeah. The "article" is incorrect from nearly the get-go about the "wild west" Atari age. |
|
No, it is not AI generated. It was based on my research.
I think there is a mix-up here between Atari home consoles and Atari home computers.
In that section I was talking about early console platforms such as the Atari 2600, where the cartridge interface itself had no lockout/authentication mechanism comparable to what Nintendo later did with the 10NES. That is why third-party cartridges could exist and Atari’s main response was legal rather than technical.
What you describe for the Atari 800 is real, but it belongs to a different context: the Atari 8-bit computer line, especially floppy-disk software, where copy-protection tricks such as intentional bad sectors and timing-based checks were indeed common.
So I agree that Atari computer software often used copy protection, but that does not contradict the point I was making about the early console era.