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by alex_john_m 74 days ago
Some comments here sound like the ones I hear from car "enthusiasts" praising old engines for being simple to run and easy to fix, then complaining about modern engines being too complicated and how we should return to the "good old days", all that without taking into account the decades of progress since then.

Want to prove a point? Give me Skyrim in 64k of ram. Go ahead! I dare you!

1 comments

It's an interesting comparison. There's a lot of objective truth to it on both sides, though. Having a car as a project, maintaining and fixing and learning stuff yourself, is pretty much impossible with modern cars. Even before you get to the online crap, they're more services than products, with proprietary ICs and stuff that make everything "non-user-servicable". I'm not a car guy but I can understand that something major was lost. I can also see some parallels to games there, with all the encryptions, DRMs, kernel anti-cheats, online ties... it usually invites a lot less tinkering and modding than the games of old.